Teasure’s Hunt (iOS Game)
Role on Project
As one of a two person team, my role was as sole artist and designer.
I created all game characters: player character (seahorse) and NPC characters, and interactive objects in Adobe Flash. I create the animation frames in Flash and exported the PNGs for use with Swift.
I created all backgrounds, working closely with developers to define regions and interactive and non-interactive elements.
I ported background music and created sound fx for use in Swift. I created UI elements, working close with developer on various elements for positioning and player interaction.
Tools & Technology
- Adobe Photoshop
- Adobe Illustrator
- Adobe Flash
- Adobe Premier
- Swift
This mobile game was created for iOS. It was a remake of a web-only flash game with some vast improvements including power-ups, new perils and various levels.
The object of the game was to swallow fish, starfish and other treats. A unique scoring system encouraged players to collect fish in order for bonuses (rows, diagnals, full grid).
We added additional levels, dangers and power-ups to improve the game experience.
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